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Posts Tagged ‘computers’

Non-fungible Tokens Sell for Big Money

Thursday, April 15th, 2021
Nyan Cat Credit: © Chris Torres

Nyan Cat
Credit: © Chris Torres

How much would you pay for an image of an animated cat with a Pop-Tartlike body soaring through a starry sky, trailing a rainbow in its wake?

If you said about $600,000, then you might be the proud owner of a non-fungible token, or NFT, of this feline-pastry-color explosion (also known as Nyan Cat).

An NFT is a unique digital file of such things as a piece of digital art, video clip, or digital coupon. A person can buy an NFT, becoming the sole owner of that digital file. Think of it as a digital certificate of authenticity.

The key word is digital. This means that the person who purchased the NFT of Nyan Cat can’t display the framed picture in a museum or even touch the picture to see if the Pop-Tartlike body is as flaky as the original treat. Rather, an NFT represents ownership of something you cannot hold in your hand.

NFT’s have been attracting a lot of attention because they have been fetching extremely high prices. A video clip of the basketball superstar LeBron James blocking a shot sold for $100,000 in January. Two months later, the artist known as Beeple sold his digital collage Everydays: the First 5000 Days for $69 million.

Everydays: the First 5000 Days is a JPEG created by Mike Winkelmann, known professionally as Beeple. The work is a collage of 5000 images created by Winkelmann for his "Everydays" series. A non-fungible token representing Everydays: the First 5000 Days was sold for $69.3 million at Christie's in 2021, the highest price paid for an NFT and the third-most expensive work by a living artist. Credit: Everydays: the First 5000 Days (2021), JPEG created by Beeple (Mike Winkelmann); Christie's

Everydays: the First 5000 Days is a JPEG created by Mike Winkelmann, known professionally as Beeple. The work is a collage of 5000 images created by Winkelmann for his “Everydays” series. A non-fungible token representing Everydays: the First 5000 Days was sold for $69.3 million at Christie’s in 2021, the highest price paid for an NFT and the third-most expensive work by a living artist.
Credit: Everydays: the First 5000 Days (2021), JPEG created by Beeple (Mike Winkelmann); Christie’s

Just as you can’t pick up and hold an NFT in your hand, you can’t pick up an NFT at your local supermarket. There are several online NFT marketplaces, including OpenSea, Rarible, and Mintable. There is a marketplace for basketball moments called NBA Top Shot. And, if you’re in the market for a social media post, Valuables sells tweets.

So, what’s so valuable about an NFT?  The owner of Beeple’s work can’t feature the image in a dining room or use the 5,000-image collage to wallpaper a house—perhaps winning the award for most expensive wallpaper of all time. People buy NFT’s, particularly NFT art, in the hopes that the value will soar. The owner of Everydays: the First 5000 Days might think that the collage could re-sell for $100 million or more. In that way, purchasing an NFT could be a good investment opportunity.

Other people buy NFT’s for publicity or to join the ever-growing community of NFT enthusiasts. Some people might just want bragging rights. And bragging rights—whether digital or tangible, Pop-Tartlike or Toaster-Strudelike—are always valuable.

Tags: beeple, computers, electronic art, nft, non-fungible token, nyan cat
Posted in Arts & Entertainment, Current Events, Technology | Comments Off

Raised on the Internet

Thursday, June 28th, 2018

June 28, 2018

Last Saturday, on June 23, Chicago’s Museum of Contemporary Art (MCA) opened a new exhibition called “I Was Raised on the Internet,” a look out how the internet has changed the way people experience the world. The exhibition, which runs through the middle of October, covers technological influences and innovations that have occurred since 1998, a year many people use to mark the beginning of the internet era. “I Was Raised on the Internet” explores the evolution and wide range of art, education, entertainment, and social media on the internet, as well as the technology that makes all the content so readily available.

Eva and Franco Mattes, My Generation, 2010. Video, broken computer tower, CRT monitor, loudspeakers, keyboard, mouse, and various cables; overall dimensions variable. Collection of Alain Servais/Museum of Contemporary Art Chicago

“I was Raised on the Internet” includes this 2010 installation video by Eva and Franco Mattes called My Generation. Collection of Alain Servais/Museum of Contemporary Art Chicago

“I Was Raised on the Internet” features nearly 100 works of film, painting, photography, sculpture, video, and virtual reality, as well as experimental technologies and interactive elements. As with the internet, the art viewer—or user—is an integral part of the experience. The exhibition has five sections. Look at Me concentrates on social media and networking. Touch Me covers the possibilities of translating digital information and images into physical, three-dimensional objects. Control Me looks at surveillance and data collection. Play with Me documents how art and games include the user or viewer as an active participant. Sell Me Out focuses on corporate culture and consumerism. “I Was Raised on the Internet” is presented in the MCA’s Griffin Galleries of Contemporary Art and the Turner Gallery.

The amount of information stored on the internet dwarfs that in the world’s largest libraries. Much of the internet’s information is organized into the World Wide Web. The web is the part of the internet that contains—and links together—millions of websites. But the internet does not just store information. It also enables people to work, shop, play games, form online communities, and share their artwork and ideas. A tremendous amount and variety of activity takes place online (on the internet).

The internet originated in the United States in the 1960′s. At first, only the armed forces and computer experts used it. The World Wide Web developed during the 1990′s, making the internet much easier to use. By the 2000′s, ordinary people could easily find information, communicate, and publish content on the internet.

Widespread use of the internet has reshaped society. Since the web developed, new industries have sprung up to take advantage of the internet’s capabilities. Other industries have struggled to adapt. Ideas have spread quickly through the internet. The internet enables marketers, politicians, and ordinary people to send messages far and wide. People have used the internet to organize political movements and even revolutions.

 

Tags: art, chicago, computers, internet, museum of contemporary art, technology
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BCI: Mind over Movement

Thursday, July 27th, 2017

July 27, 2017

In the 1940’s, people connected wires, punched cards, and flipped switches to give instructions to early computers. Over time, the command line interface (CLI) was developed, allowing users to instruct a computer simply by typing text commands. By the mid-1980’s, CLI was replaced by the graphical user interface (GUI), a visually intuitive interface that is still in popular use today. Through GUI, users interact with windows and icons to command a computer. People around the world use GUI by pressing keys, clicking on computer mice, speaking words, and swiping screens.

Noninvasive electroencephalography based brain-computer interface enables direct brain-computer communication for training. Credit: U.S. Army

A soldier tests brain-computer interface (BCI) technology for the U.S. Army. Credit: U.S. Army

Today, a new interface looms on the horizon: brain-computer interface (BCI) (sometimes called brain-machine interface, or BMI). BCI technology creates a pathway from the user’s brain to a computer or other device, allowing direct thought communication. Brainwaves are recorded through electrodes (strips of metal that conduct electricity) attached to a person’s scalp or implanted in the brain. BCI technology has been in development since the end of the 1960′s, when the idea of using only one’s mind to control a device was barely more than fantasy. Progress was slow, but today that fantasy is at last becoming reality.

BCI allows users to command devices without using their hands or voices. Some people who suffer from paralysis or other immobility-inducing conditions have already benefited from BCI technology. These individuals have gained the ability to move and control external devices using only their minds, which allows them a greater degree of independence. In February 2017, physiatrists (physical medicine and rehabilitation physicians) from the Hunter Holmes McGuire VA Medical Center in Richmond, Virginia, announced the development of a BCI device for controlling movement in a prosthetic knee. A simple prosthetic knee normally requires manual unlocking to bend, but this device allows the patient to bend the prosthesis using only the mind.

In March 2017, a team of biomedical researchers in Cleveland, Ohio, successfully restored limited arm movement to a quadriplegic man by implanting tiny electrodes directly onto his motor cortex, a region of the brain that controls muscle movement. These electrodes connected to a device affixed to the man’s arm. After some training and practice, he was able to move his shoulder, elbow, wrist, and fingers. BCI technology is also being developed to allow individuals with locked-in syndrome to communicate with the outside world. Locked-in syndrome is characterized by the complete paralysis of voluntary muscles, except in some cases for the muscles that control eye movement.

Medical BCI milestones caught the attention of people in California’s Silicon Valley, and leading technology companies are exploring BCI’s potential for commercial use. In April, Facebook executives announced a project to create a wearable BCI device that would allow the wearer to compose words directly from the brain. CEO Mark Zuckerberg expects BCI “typing” to be up to five times faster than manual finger typing.

In March 2017, South Africa-born entrepreneur Elon Musk announced the establishment of Neuralink, a new BCI development company. The initial goal of Neuralink is to improve the lives of immobile and brain-damaged patients through the development of brain implants. Musk added, however, that the ultimate goal of the company is for BCI to improve human cognition—a goal meant to keep humanity from becoming obsolete in the face of ever-advancing artificial intelligence.

Elon Musk, Chief Executive Officer and Chief Designer, Space Exploration Technologies (SpaceX); listens to a reporter’s question during a media briefing on April 16 at NASA’s Johnson Space Center to preview the SpaceX demonstration mission to the International Space Station, currently scheduled for launch April 30. Credit: NASA

Elon Musk founded Neuralink, a BCI development company, in March 2017. Credit: NASA

A related start-up company called Kernel (founded by U.S. entrepreneur Bryan Johnson) aims to create cutting-edge BCI devices. Kernel is currently focused on improving knowledge of the human brain in hopes of augmenting it in the coming decades. Kernel and Neuralink have the same end goal: to allow humanity to compete with advanced machines by merging biological and digital intelligence and application.

Some people question the necessity of advanced BCI technology, and others dismiss such neural ambitions as science fiction. But many people predict that—in the not-too-distant future—artificial intelligence will surpass that of humans, much as human intelligence surpassed that of other animals. Musk envisions a future in which people use BCI technology to connect quickly to databases, servers, and even to one another, somewhat leveling the competition with artificial super-intelligence.

Neuroscientists disagree on how soon people can expect to be able to type directly from their brains or use telepathic devices to communicate with one another. Many do agree, however, that it is no longer a matter of if, but when humanity’s next evolutionary stage will come to fruition. Years in the future, we may look back at 2017 as a turning point in the evolution of brain-computer interface.

Tags: artificial intelligence, bci, brain-computer interface, computers, technology
Posted in Business & Industry, Current Events, People, Technology | Comments Off

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